Cogent Island

Enter the island key to come ashore.

Nothing running
Pick something below, or start a session
00:00
connecting
0%
waking the island
☀️🌙 --:--
v4.0
tap the ground to walk · tap anyone to talk · WASD / arrows to move · drag to look round
You're on the island. Tap a villager to talk to them.
▼

Level up

This browser cannot run WebGL, so the village will not draw.
Everything else still works.

Today

Backlog

Close the day

Island log
Island rules — Simplified Technical English

The loop

  1. Write the work on the board. Give it a brand.
  2. Press START. The session begins. A villager goes to work.
  3. Do the work in Hermes or in Claude.
  4. Press a chip when something comes out of the work.
  5. Tick the item when it is complete.
  6. Close the day. The island counts the day.

Sessions

  • One session runs at a time. A new session stops the last one.
  • The session pays by the time. 10 minutes gives 4 points.
  • The payment stops at 2 hours. Long sessions do not pay more.
  • Each chip you press attaches to the running item.
  • Hermes attaches its own runs to the running item.

Points and bells

  • Points give you levels. Bells buy buildings.
  • Work that makes money gives the most of both.
  • A clean Hermes run gives more than a manual approval.
  • A streak day adds 5 percent. The maximum is 50 percent.

The island

  • Drag to turn the island. Use the wheel to move near.
  • Click a building. The plaque shows its data.
  • Each brand has a district. One cottage grows for each 300 points.
  • Flowers grow with the streak. Weeds grow after a missed day.
  • The sky follows the hour. The trees follow the season.

APX ops

no sync yet

Hands off

0%
no runs yettarget 100%

Job board

today

The weekly ferry

Brand districts

Penny's shop
The post box
Museum shelf
This week
🏆
For the museum shelf