Cogent Island
Enter the island key to come ashore.
Sail in
Nothing running
Pick something below, or start a session
00:00
Stop
connecting
0%
waking the island
☀️
🌙
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follow real time
v
4.0
🚶 Walk
⛶
⤢
👣
⟿
📷
tap the ground to walk · tap anyone to talk · WASD / arrows to move · drag to look round
You're on the island. Tap a villager to talk to them.
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This browser cannot run WebGL, so the village will not draw.
Everything else still works.
Today
Add
Backlog
Close the day
Close the day
Island log
Undo last
30 day ledger
Island rules — Simplified Technical English
The loop
Write the work on the board. Give it a brand.
Press START. The session begins. A villager goes to work.
Do the work in Hermes or in Claude.
Press a chip when something comes out of the work.
Tick the item when it is complete.
Close the day. The island counts the day.
Sessions
One session runs at a time. A new session stops the last one.
The session pays by the time. 10 minutes gives 4 points.
The payment stops at 2 hours. Long sessions do not pay more.
Each chip you press attaches to the running item.
Hermes attaches its own runs to the running item.
Points and bells
Points give you levels. Bells buy buildings.
Work that makes money gives the most of both.
A clean Hermes run gives more than a manual approval.
A streak day adds 5 percent. The maximum is 50 percent.
The island
Drag to turn the island. Use the wheel to move near.
Click a building. The plaque shows its data.
Each brand has a district. One cottage grows for each 300 points.
Flowers grow with the streak. Weeds grow after a missed day.
The sky follows the hour. The trees follow the season.
APX ops
no sync yet
Hands off
0%
no runs yet
target 100%
Job board
today
The weekly ferry
Brand districts
Penny's shop
The post box
Museum shelf
This week
🏆
For the museum shelf